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✳ A studio for curious systems minds

Learn the systems.
Make something
beautiful.

A hands-on journey into C++ and computer graphics. Start with a pixel. Learn who owns it. Give it a little light.

Six courses · one learning journeyC++23 · Core Guidelines
The first collection№ 001
STUDY 001 / SHAPE & LIGHT
One shape. Three ways of seeing.
Observe✦Predict✦Make✦Understand✦Try again

Your first course / 12 studio studies

Every lesson leaves
a little evidence.

Six months of small experiments, careful C++, and your own images. Each two-week chapter has a clear finish line.

0 of 12 self-checks complete

The light lab

A little less theory.
A little more “oh!”

Move the light. Reveal the normals. Watch a dot product become something you can see.

Step into the light lab ↗

The rest of the studio

Make light.
Build the systems.

The first 24-week course opens the door. Five more courses teach OpenGL, light transport, renderer engineering, Vulkan, and Metal directly in Parallax.

Explore all six courses ↗
  1. ↗

    The Shader Workshop

    Make the Chromatic Observatory in C++ and OpenGL.

  2. ↗

    Light Transport

    Follow light through the Lantern Room with a CPU path tracer.

  3. ↗

    Renderer Engineering

    Give the Living Gallery bounded work, cancellation, and a clean shutdown.

  4. ↗

    Vulkan, then Metal

    Build Signal Garden on AMD Linux and Copper Orchard on your M4 Pro.

The studio promise

Beautiful pixels.
Understandable ownership.

Explore the engineering behind the art ↗