✳ A studio for curious systems minds
Learn the systems.
Make something
beautiful.
A hands-on journey into C++ and computer graphics. Start with a pixel. Learn who owns it. Give it a little light.
Your first course / 12 studio studies
Every lesson leaves
a little evidence.
Six months of small experiments, careful C++, and your own images. Each two-week chapter has a clear finish line.
0 of 12 self-checks completeFirst light
A picture begins as a careful loop.
Own the frame
Know which object keeps every pixel alive.
Vectors, then rays
Give the picture a little geometry.
A scene by design
Typed values still need a supported domain.
Trace your first world
Make every pixel earn its color.
Memory with a budget
Build a scratch space with an honest lifetime.
Shadows and second rays
A hit can ask another question.
Triangles on a grid
Ask which samples a shape covers.
Camera, clipping, depth
Keep every coordinate in its own space.
Attributes that stay attached
Let colors and texture coordinates follow the surface.
Your first shader
Move one visual decision onto the GPU.
A renderer you can defend
Finish a small project with a clear story.
The light lab
A little less theory.
A little more “oh!”
Move the light. Reveal the normals. Watch a dot product become something you can see.
Step into the light lab ↗Beautiful pixels.
Understandable ownership.
